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SURF_COMBINE1-5

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Screen uploaded  08-10-2010 by Chapo
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Hits: 10
Views: 1362
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Summary
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Author: 
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Theme: Not specified
Overview: No
Waypoints: No
Slots: 37
 
Last Download: Today
Files:
Uploaded:  08-10-2010 by Chapo
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@Blackcock: So you didn't change anything architectural wise, retexturing, etc... that would justify your name to be set as author?
04-19-2025 at 5:40 PM
@qoLmE: No, no, I don't need to be listed as the author there.
04-20-2025 at 6:11 PM
@Blackcock: Ok man, thanks for your answer.
04-21-2025 at 12:17 PM
Unable to edit map information (summary). Was this issue discussed?
04-23-2025 at 7:42 PM
@Ayanami: Yes, due to safety reasons the head moderator ( Arkshine ) has decided to remove the ability to use edit for all regular users.
04-23-2025 at 8:15 PM
@qoLmE : (Link) - this entry should be replaced with the original from TWHL twhl.info/vault/view/2665

It has wrong name, no readme and unnecessary resources
04-26-2025 at 6:37 PM
@ParaBolt: Sorry man, I've only been given "advanced user"-ship by Arkshine to edit the author names. After all lists have been posted I'll become a regular user again.

Probably a "real" advanced user is willing to take on your request.
04-26-2025 at 6:43 PM
Ahh no worries smiley
04-26-2025 at 7:39 PM
@Blackcock: Is your alternate nickname Tomasito?
As that's the author name found in the text file but your name is shown as author instead.
Or did you do the remake and the original is by Tomasito? If yes, such details are handy to avoid misconcep
04-27-2025 at 5:13 PM
tions.
04-27-2025 at 5:16 PM
@qoLmE Nosmiley This is a player from my server. I sometimes signed text files on his behalf))
04-27-2025 at 9:32 PM
@qoLmE All the maps were created by me, don't worry smiley
04-27-2025 at 9:34 PM
Ok I'll keep that in mind.
Still pretty confusing as I automatically think a map has been made by the person who's name comes after "Map by".
Yesterday at 2:02 PM
If somebody remodels a map ( while porting it to a different game ), does that make them the author?
It's not a 100% porting job ( as in such a case nothing of the architexture is changed ).
In my eyes the original mapper remains the same.
*
Yesterday at 5:08 PM
I'm talking about this map.
Open ( preview ) the second .txt ( the first is for the overview ) to read about the credits.
What y'all think about this one?
*
Yesterday at 5:11 PM
@qoLmE : I have had chat with Izuko in the past, most of his works are basic edits and entity changes - as such the original mapper remains the same, the editor however is still an important contributor for making it available in a different form
Yesterday at 5:54 PM
Since 17B only has 1 author field, it's best to pick the original mapper in such cases and rest of the info can be inferred from readme
Yesterday at 5:55 PM
As it stands most of the mapping work is not merely work the architecture, certain maps benefit a lot from prefabs, custom textures and skyboxes but we can't fill them all out here, so those need to be mentioned in readme instead
Yesterday at 5:56 PM
Sounds, sprites as well smiley
Yesterday at 5:57 PM
@qoLmE: I think that if only the entities in the map were changed through a program like BSPGuy or BSPEdit, then this does not make you the author of the map
Yesterday at 9:01 PM
One can only speculate upon stumbling onto the word "remodeled" if any additional info is absent.
The choice of phrasing is giving me similar vibes to when "remake" is being used, all due to the fact my mapping knowledge is at the same level as a priest's pole dancing skill smiley
*
Today at 7:04 AM
Nonetheless in cases like these it's almost always safe to assume that no changes at all were made to the architecture of a map, granting no credits to the person who did the job.
Anyway, thanks to both of you for your insight on the matter.
*
Today at 7:08 AM
The author of a map is the one who compiles it, change my mind
Today at 9:11 AM
How does porting actually work?
Do you need the rmf for that ( to be able to open it in programs such as hammer )?
You have to edit it anyhow to match the game's properties of the one you're making the port for.
*
Today at 10:13 AM
Or can this be done with bspedit?
Or is it dependent on the destination game.
*
Today at 10:15 AM
Depends, porting from HL to CS or CS to HL is as easy as changing the entities of the map. I could do that via BSPEdit. It's even easier to convert a HL map for OP4 or vice versa due to many common entities.
Today at 11:41 AM
When porting to a completely different game engine, you need to decompile map on one engine, edit it as necessary and recompile to other engine. In most cases this is a tedious task, generally a good mapper would just prefer recreating the map in new engine
Today at 12:08 PM
In case of the term "remodeling", you'd need to ask the author what they mean by that, did they edit the BSP and change architecture?
Today at 12:09 PM
Anyways deciding on a map author is a non-trivial task. There are also cases where someone who doesn't know how to map drafts a "floor plan" of the map on a piece of paper and someone who can map implements it. So creativity comes from one person and implementation from someone else
Today at 12:10 PM
One single input field is not enough to convey all this info, but readme and proper tags searching mechanisms help. I like to see all maps that have Sock's egyptian textures regardless of who author is because those textures look really good as an example
Today at 12:11 PM
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